Dovetail Planning To Implement trueSKY Into FSW?

FSW. Who would have thought FSX after all these years could be bent and flexed so thoroughly far in the manner of which it has over the years with P3D and FSW going far beyond what every one thought possible with a platform many thought was limited to such an old core code. We have also learned that modules that can be implemented in various modern gaming and graphic platforms could also be adapted in to what is essentially still FSX. One example of this is the Speedtrees used in P3D.

Looking at FlightSimWorld, outside the lovely rain effects, updated environmental lighting, and the x64 environment, it still looks and feels like FSX. P3D feels quite a bit different due to the wave animation, HDR, and addons like PTA and Ultimate Realism pack. But at the end of the day, you are reminded that these platforms are still derivatives of FSX in many ways. One thing however that Dovetail may or may not be integrating into FlightSimWorls is the trueSKY application commonly used in Unreal Engine. 

So why am I under the impression that Dovetail may be underway with this? Will many may consider this a long shot but I have been getting emails from users notating that they have found a folder labeled trueSKY in the mail FSW folder in Steam Common as shown in the picture at right.

Additionally, here is a excerpt of the latest update from the Dovetail Games team in the link shown you will also note Avsim forum members asking about trueSKY. These queries have gone unanswered as of now: https://www.avsim.com/forums/topic/510594-fsw-quality-of-life-update-planned-this-week/

In the video below you may recall Stephen Hood discussing his plans to completely rework the sky and weather engine in FSW:

If indeed this is a plan by Dovetail, this could change the dynamic of Flight Sim World which is currently getting mixed reviews at best. Thus the real question is how will this work as a complete integrated weather engine. Will it include active METAR weather data? Cloud Shadows? As well as effects like hurricanes and tornado's? The questions are honestly endless as far as how this engine could change or enhance weather in the simulation if true. Lets not forget that the the platform is still in early access stage and anything could happen between now and the official release. Take it with a grain of salt for now. Thanks to several readers for bringing this to our attention. For more information about trueSKY visit the source link below.