FSX/P3D. The long awaited San Francisco version 2 is complete and pending final approvals from the beta team. I know quite a few of you are disappointed about this project delay but Mir has been busy developing new scenery developers to add to the team (also known at mini Mir's) Those first few months are tough and they don't sleep through the night but I fully expect they will be fully proficient in 3DS MAX by this time next year and then projects can move faster.
We have another exclusive set of shots for ADX readers which show off the night lighting, the final stage in scenery development. One new development technique is the lighting itself. The lights are now native simobjects fully native to DirectX 10. I think this means FSX users will not need the DX10 fixer tool to see the lights in all their glory. Check out the latest shots and stay tuned for more information shortly! Those lights look freaking awesome!