FSX/P3D. Well I guess now I understand why it's a whole year between previews. The autogen annotation! No doubt this is the most tasking process of any large scale scenery project. Hand placing thousands of objects can indeed take it's toll on developers, but no doubt it pays off in the end. Today, Mathijs Kok has shown us the big picture surrounding the Quito project and all I can say is wow! See for yourself!